The Vision Pro is Apple’s bridge to mainstream consumer AR with a mixed-reality headset with all the capabilities of a future headset, but at a much higher price and probably with higher specs. Apple is a consumer electronics company that mainly caters to those customers, but it isn’t with Vision Pro. With the price where it is and the specs, as they are, this is not a consumer device, which is hard for some people to process when you consider how many consumer applications Apple showed off during the keynote. The Quest Pro has a rated battery life of two to three hours, making me think that Apple should have offered a battery strap option as a counterweight and a way to do away with the cable if it bothers a user. Having a cable just feels like the antithesis of being premium, and it only extends the battery life by less than an hour than other headsets. In many enterprise applications, having a cable is an instant disqualifying factor and might be why the Vision Pro might see limited adoption in those areas. The battery pack with the attached wire also goes against everything that everyone in the XR market has known, and most enterprises and prosumers have pushed against it, which is why few devices have a cable nowadays. Something missing from Apple’s presentation of the Vision Pro was the field of view that users could expect and what kind of storage and memory it would be running, which seems like an odd detail to leave out. In addition, the company is delivering on the rumor of ultra-high-quality avatars it is calling a Digital Persona, which you create by scanning yourself with the headset’s camera system. There are also features like the 3D camera that allow you to capture 3D photos and videos from the headset, which the company calls Spatial Photos and Spatial Video. Additionally, Apple says that if a user is fully immersed in a VR mode using the digital crown, their eyes won’t be visible. Seeing a user’s eyes was an essential factor for Apple’s designers, so its engineers created EyeSight this is how the company achieved that capability. The outward-facing curved OLED lenticular display will not only be impressive for viewers but is also costly tech and computationally expensive. All of this is cooled by a “nearly silent” cooling system, implying that Apple is actively cooling the headset, which makes sense when you consider it needs to cool two chips and three displays, all being on simultaneously. It also features an M2 processor paired with a new R1 co-processor, which helps drive many vision systems like the 12 cameras that enable mixed reality, hand-tracking and eye-tracking interfaces. Apple quoted a combined resolution of 23 megapixels with both displays, and when you consider that 8K is 33 megapixels and 4K is 10 megapixels, this is somewhere between that, more like 6K. This includes having two micro-OLED displays with more than 4K resolution per eye. Aside from the cabled attached battery, the Vision Pro features seem like a long list of premium features. I could not imagine that there could be a world where a cabled headset is considered the most premium headset on the market, but Apple has accomplished that. Apple has also reintroduced the world to 3D movies, which I find ironic considering how many people have claimed that VR headsets would become the next 3DTV, which they didn’t realize would end up being faithful to a certain degree, but not in the way they intended.
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